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Machine language
A system of codes directly understandable
by a computer's CPU is termed this CPU's native
or machine language. Although machine code may seem
similar to assembly language they are in fact two
different types of languages. Assembly code consists
of both binary numbers and simple words whereas
machine code is composed only of the two binary
digits 0 and 1. Every CPU has its own machine language,
although there is considerable overlap between some.
If CPU A understands the full language of CPU B
it is said that A is compatible with B. CPU A may
not be compatible with CPU B, as A may know a few
codes that B does not.
The "words" of a machine language are called instructions;
each of these gives a basic command to the CPU.
A program is just a long list of instructions that
are executed by a CPU. Normally instructions are
executed one after the other, but program flow may
be influenced by special jump instructions that
transfer execution to an instruction other than
the following one. Conditional jumps are taken (execution
continues at another address) or not (execution
continues at the next instruction) depending on
some condition. Instructions are simply a pattern
of bits -- different patterns correspond to different
commands to the machine. The more readable rendition
of a machine language is called assembly language.
Some languages give all their instructions the same
number of bits, while the instruction length differs
in others. How the patterns are organised depends
largely on the specific language. Common to most
is the division of an instruction into fields, of
which one or more specify the exact operation (for
example "add"). Other fields may give the type of
the operands, their location, or their value directly
(operands contained in an instruction are called
immediate).
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The slide rule is a mechanical
precursor of the pocket calculator. It was invented
in 1625 by William Oughtred. Once widely used
for rapid, approximate scientific and engineering
calculations, a slide rule is an analog computer
consisting of three interlocking calibrated
strips. The central strip can be moved lengthways
relative to the other two. A sliding cursor
with an alignment line can record an intermediate
result on any of the scales. One slide rule
remains in daily use around the world, the E-6B.
This is a circular slide rule first created
in the 1930s for pilots to help with dead-reckoning.
It is still available in all flight shops, and
remains widely used. While GPS has greatly reduced
the use of dead-reckoning for aerial navigation,
the E-6B remains widely used as a backup device
and all flight schools demand its use. Theory
of operation Slide rules calibrated on one side
were called "simplex." Slide rules calibrated
on both sides were called "duplex." Typically
two significant figures of precision were possible,
with three being obtained by expert users who
could estimate the fraction between gradations.
Some high-end slide rules had magnifying cursors
that basically doubled the accuracy, permitting
a 10 inch slide rule to serve as well as a 20
inch. Slide rules often have other mathematical
functions encoded on other auxiliary scales.
The most popular were trigonometric, usually
sine and tangent, logarithm of logarithm (base
10) (for taking the log of a value on a multiplier
scale), natural logarithm and exponential scales.
Some rules included a pythagorean scale, to
figure sides of traiangles, and a scale to figure
circles. Specialised slide rules were invented
for various forms of engineering, business and
banking. These often had common calculations
directly expressed as special scales, for example
loan calculations, optimal purchase quantities,
or particular engineering equations. A number
of tricks were used to get more convenience.
Trigonometric scales were sometimes dual-labelled,
in black and red, with complementary angles,
the so-called "Darmstadt" style. Duplex slide
rules often duplicated basic scales on the back.
Scales were often "split" to get higher accuracy.
Circular slide rules had two basic types, one
with two cursors, and another with a moveable
disk and a cursor. The basic advantage of a
circular slide rule is that the longest dimension
was reduced by a factor of about 3 (i.e. by
π). For example, a 10cm circular would have
a maximum accuracy equal to a 30cm ordinary
slide rule. Circular slide rules were mechanically
more rugged, smoother-moving and more precise
than linear slide rules, because they depended
on a single central bearing. The central pivot
did not usually fall apart. The pivot also prevented
scratching of the face and cursors. Only the
most expensive linear slide rules had these
features. The highest accuracy scales were placed
on the outer rings. Rather than "split" scales,
high-end circular rules used helical (snail-shell-shaped)
scales for difficult things like log-of-log
scales. One eight-inch premium circular rule
had a 50 inch helical log-log scale! Circular
slide rules also eliminate "off-scale" calculations,
because the scales were designed to "wrap around."
A real disadvantage of circular slide rules
is that less-important scales are closer to
the center, and have lower accuracies. The main
disadvantage of circular slide rules was just
that they were not standard. Most students learned
on the linear slide rules, and never switched.
Materials The best older slide rules were made
of bamboo, which is dimensionally stable, strong
and naturally self-lubricating. They used scales
of celluloid or plastic. Some were made of mahogany.
Later slide rules were made of plastic, or aluminum
painted with plastic. All premium slide rules
had numbers and scales engraved, and then filled
with paint or other resin. Painted or imprinted
slide rules are inferior because the markings
wear off. Early cursors were metal frames holding
glass. Later cursors were acrylics or polycarbonates
sliding on teflon bearings. Magnifying cursors
can both help engineers with bad eyes, and double
the accuracy of a slide rule. Premium slide
rules included clever catches so the rule would
not fall apart by accident, and bumpers so that
tossing the rule on the table would not scratch
the scales or cursor. The recommended cleaning
method for engraved markings is light scrubbing
with steel-wool. For painted slide rules, and
the faint of heart, use diluted commercial window-cleaning
fluid and a soft cloth. History Slide rules
came into wide use in the 1850s, as engineering
became a recognized professional activity. In
World War II, bombardiers, navigators, and other
warriors who required quick calculations often
used specialized slide rules. One office of
the U.S. Navy actually designed a generic slide
rule "chassis" with an aluminum body and plastic
cursor into which celluloid cards (printed on
both sides) could be placed for special calculations.
The process was invented to calculate range,
fuel-use and altitude for aircraft, and then
adapted to many other purposes. Throughout the
1950s and 1960s the slide rule was the symbol
of the engineer's profession in the same way
that the stethoscope symbolized the medical
profession. Some engineering students and engineers
actually carried 5 inch pocket slide rules in
their belts, in addition to using a 10 or 20Êinch
rule for precision work at home or at the office.
All this came to an end in the 1970s, when the
advent of miniaturised scientific calculators
made slide rules obsolete. Most slide rules
are now collectors' items. A very popular model
is the Keuffel & Esser Deci-Lon, a premium scientific
& engineering slide rule, available in tenÊinch
"regular" and fiveÊinch "pocket" variants. Another
prized model is the eightÊinch Scientific Instruments
circular slide rule. At the turn of the millennium,
the collectors' market still doesn't seem to
be drying up, and as recently as 2002, new slide
rules were being located in the back-shelves
of university book-stores, even though production
ended in 1973.
Basic GUI Terminology
Knowing What You're Working With Helps Technicians
Getting help with your computer software
can be easier when you know the correct terms
to use. One of the biggest problems that new
computer users have with technical support
is not knowing how to correctly describe the
problem that they're having. And it isn't
fair to expect a tech support person to automatically
know what a "thing-a-ma-jingy,"
or "whatcha-ma-call-it" is.
The following describes the correct names
for common components of software so that
when you experience a problem, you can effectively
describe an issue that you're having and a
technician can readily resolve it.
User interface - this is the visual design
of a program. It may contain squares, boxes,
words, icons, and buttons. If you're experiencing
insufficient memory for example, you might
see black rectangles across the user interface
of your software programs.
Title bar - this is the top-most part of
a program that displays its own name or it
may describe the contents displayed in another
part of the interface. If a program is incorrectly
coded, you may see a wrong description in
this part of its interface.
Menu bar - this part of a program displays
menu items and menu options. Some of the most
common parts of a menu bar grants access to
File commands, Open commands, Save commands,
and Print commands. An example of an error
in this part of an interface would be if an
option was missing or grayed out (lighter
in color).
Tool bar - this part of a program displays
small icons across the top which represent
tools. Clicking an icon will open a tool or
process a command that might also exist on
a program's menu bar. Problems in this part
of an interface are uncommon, however if you
find yourself repeatedly clicking an icon
with no results, you can correctly describe
the problem by referring to the toolbar.
Minimize, Restore, and Exit buttons - these
three buttons are usually located on the right-most
upper part of a program's interface and each
allow you to minimize a program's screen,
restore it to its original size, or shut down
the program completely.
Scroll bar - this convenient tool allows
users to move data up and down the computer
screen.
Status bar - this part of a program is located
at the bottom-most part of its interface,
and it usually displays small messages that
indicate the progress of a command or task.
If programmed incorrectly, an application
might display the wrong information in this
area.
Context menu - like the menu bar, a context
menu displays when a user right-clicks on
something. It displays commands just like
what you see on a File menu or a Help menu.
Input box - input boxes are usually small
rectangles that allow you to type data into
a simple interfaces like a webpage or browser
window. If you find that you can't type information
into one of these, you can effectively resolve
the issue with a technician by calling it
an input box, rather than a "white rectangle,"
or "place to put in text."
Button - buttons perform a command after
a user clicks them with a mouse. Problems
occur when the text of a button is grayed
out or if it doesn't appear to sink into the
screen when clicked.
Check box - a check box is a small box that
allows a user to indicate several choices
among many. When clicked, a small "x"
displays inside a box. Similar to the check
box, a radio button allows a user to indicate
a single choice among many. Problems with
radio buttons and check boxes occur when a
user makes one choice, but the interface reacts
as if the user made many choices (or none
at all). When describing a problem to a technician,
be sure to indicate whether the problem occurs
with a check box or a radio box. Computer
novices mistakenly interchange the names of
both of these controls.
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